Cobra Strike Force

The Kobold Menace

The Cobras returned to Winterhaven and everyone was excited to have Douven back. The townspeople listened to the tale of the wicked Gnome with interest and excitement. Everyone was especially worried to hear news of the dread Orcus. That he might have a cult in the area was laughed off nervously by some, and taken with all the impact that news of gods and deities has on the lesser intellects of the world. Only one person, the elf woman Ninaran, seemed to take the Cobras news of a cult of Orcus seriously. She pleaded with the heroes to travel south towards the waterfall known to be in the woods, and destroy the death cult she suspected was based there. The players were not interested in listening to someone who had given them such a cold shoulder, and were suspicious of Ninaran’s sudden personality change. They placated the elf with vague promises to look into the matter which seemed to make her happy, but still nervous and perhaps a bit impatient for something.

The next day the Cobras were approached by Lord Paldraig who didn’t seem to take the news of a possible cult of Orcus very seriously. Despite Borax’s best attempts to convince the Lord Mayor of the dangers involved in such an activity, the Lord was not willing to part with more than 250 gold pieces for definitive proof that the Kobold threat was eliminated. Once the group decided to go ahead and take up this task, Lord Paldraig gave them directions to the possible location of the Kobold lair, and a word of caution about a mysterious figure named “Irontooth” who was supposedly organizing the Kobolds into raiding parties and whatnot. The directions to the lair, interestingly, were very similar to the ones given to the Cobras by Ninaran.

The group set off towards the wilderness in search of the kobolds and eventually discovered their lair. A crude camp had been set up outside of a waterfall, and the party soon found themselves in a pitched battle with dozens of Kobolds. Frantic fighting carried across the water and under the waterfall, where an ambush had been set up for the party. Luckily Borax had taken the initiative to “smoke the monsters out” by breathing fire into a low opening near the mouth of the waterfall. The fight raged into the cave behind the falls, ending with a roar as the mighty Irontooth revealed himself from the caves rear.

The cobras had never fought such an impressive foe. Irontooth was a massive orc, with whirling tattoos of Orcus proudly displayed on his face and chest. He tore into the party like a whirling dervish, sending mighty clubs smashing in all directions. Manny was felled by a terrible blow to the head, and is lucky to be alive today. With their last reserves of strength, the Cobras dealt the killing stroke to Irontooth, and his corpse hit the ground of the cave with a crash. His last words were to his master Kalarel, and Orcus.

Limping back to Winterhaven the Cobras knew that they had survived a great ordeal, and could now truly be called Heroes.

Oh, and the loot they found was quite impressive, enough so to make even the near dead Manny smile.

Day One, outside of Winterhaven

Striking out from Winterhaven after buying vital supplies and provisions the group heads east towards Douven’s dig site. Immediately they are set upon by a vicious pack of Kobolds. These 5 were very different from the ones the Cobras encountered days ago on the road from Fallcrest. More fearsome and powerful these Kobolds almost killed Borax and put a large hurt on others in the group. There was even a shaman like kobold who launched balls of vile acid. The Cobras dug deep and pulled all their tricks out of the bag and were able to break the Kobolds. Solarius had particular luck with her Acid Arrow spell, hitting the Shaman kobold in the eye, gouging a horrible acid leaking cavity in its head. This enraged the kobold who charged the group, spewing flames blindly. Sha landed another powerful blow on the shaman who then fled to the east, past the dig site entrance, crying out that “Irontooth must be warned!”. Fortunately, the shamans wounds proved too great and he fell before delivering his message of warning. The party made quick work of the remaining skirmisher and breathed a sigh of relief as they caught their breath and decided their next course of action.

Upon inspecting the Kobolds, the Cobras found a small religious icon on the shaman. Solarius was able to identify an image carved into the base as a symbol of Orcus, demon lord of the undead and the shadow world. After some debate it was determined that the Kobolds, while a threat, would need to be dealt with after looking for their friend and mentor Douven. The party made camp on the road leading to dig sight to rest and regain their strength.

Just before sunrise the group was alerted to a slight noise coming from the main road. It turns out the Kobolds had sent a spy or scout to keep an eye on the Cobras. Dressed only in an equipment belt, the Kobold had managed to stay hidden until Solarius set fire to the bushes and trees he was hiding behind. The Cobras quickly gave chase and ended the watcher before he could report back wherever he came from. Now alert and awake the adventurers decided to strike camp early and make their way to the dig site.

As they wandered the path the Cobras soon came to a large excavation site. They strode forward boldly and saw a suspicious looking group of humanoids in the main site. As the group of heroes eyed the group of humans and demihumans a sharp eyed Borax noticed the apparent leader of the group, a Gnome, eyeing a large crossbow. The ruse was finished and combat broke out across the dig site. The fighting was swift and vicious, the human thugs going down quickly to might and magic, the Gnome surprising the group and turning invisible. Manny dispatched a halfling who had intended to strike at the group from a distance, and Borax faced off against a ravenous guard drake, who seemed intent on snacking on Borax’s nether regions.

While fighting the Gnome, Manny discovered a talking pile of rags and blankets that turned out to be their lost friend Douven! This news rallied the Cobras and they swiftly dispatched the gnome and cut their friend free of his bonds. It turns out Douven’s site was taken over a week ago by this Gnome and his group of thugs. They had forced the workers Douven brought to keep digging past the remains and were looking for the mirror the group had found tucked away in a box. As Douven was brought back to Winterhaven he was able to recall bits and pieces of conversation, but not much of it useful. He knew the mirror was destined for the keep, and that the Gnome had used the name of Kalarel and Orcus to scare and motivate the humans working for him. Douven wanted nothing more than to return to Winterhaven and the Inn, rest, and then return home to see his wife. The Cobras were eager to get their friend to safety and traveled back to Winterhaven, spirits high with success in finding their friend. Of course everyone had a small voice in the back of their mind warning them that the trip to Shadowfell keep was looking more and more dangerous by the minute.

The Cobras Foray To Winterhaven

Motivated by Gold and their missing mentor Douven, the Cobras make their way from Fallcrest towards Winterhaven. Their goals seem to be to find word of Douven’s whereabouts, and map a supposedly long abandoned keep. The keep has a dark history of one Sir Keegan going mad and killing the occupants of the Keep then disappearing. No one seems to have any more information on the subject. On the way to Winterhaven on the Kings Road, the Cobras were ambushed by a group of Kobolds. The Kobolds faught to the death leaving the Cobras a bit bloodied and very sticky (one of them at least) but otherwise they dispatched the Kobolds without much trouble. They looted the corpses of their valuables (the highlight of which turned out to be two Dragon Scales) and continued west towards the town of Winterhaven.

Winterhaven had some information on their friend, as well as a comfortable inn to rest at and socialize. They met a grumpy elf woman named Ninaran, a nice elf woman named Delphina Moongem, an elderly scholar called Valthrun the Prescient, and overheard lots of local stories from Eilian the Old. The inn’s proprieter, Salvana Wrafton, is happy to see the Cobras and the extra money they have brought to the inn, which she laments has seen fewer and fewer customers of late. There have been strange stories of a creepy priest with a ram’s tattoo on his face passing through town, and trouble on the road from Kobolds. Everyone in town seems to have been friendly with the Cobra’s mentor Douven, but no one has seen him, or the help he hired on, in quite some time. One townsperson was able to draw a good map to the location of the dig site, a half day’s journy from town. Everyone in town seems hessitant to go look at the place for themselves, most likely because of the rumors of Kobolds in the area. No one knows much about the keep to the north, but Delphina has seen Orcs prowling about the place, and is certain the creepy priest went there. Valthrun has agreed to research the subject more and get back with the Cobras within the next day or two with more information.

Finding out what they could the Cobras bedded down for their first night in Winterhaven…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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